This is a low-poly model created using Mudbox and 3dS Max 2011.
The triangle limit was 3,300, and I used 2048 x 2048 textures.
For this character, I wanted to design an a creature that lives in a desert climate. The bone plating on its face is used to help reflect light and keep its body temperature regulated.
The triangle limit was 3,300, and I used 2048 x 2048 textures.
For this character, I wanted to design an a creature that lives in a desert climate. The bone plating on its face is used to help reflect light and keep its body temperature regulated.








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